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Old January 24th, 2002, 06:48 PM
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Default Re: One empire, multiplayer?

What Geo is trying to do is explain how to do a workaround with the current system.
You need two empires (rebel races would be useful to kick start this, otherwise you must meet, merge & all that.

One player gets gifted all the warships, close support ships, and one single planet (preferably a moon of a planet deep inside the core of the empire)

The other player gets gifted all of the planets, construction bases, and civilian-duty craft (EG: pop transports).

By sharing units, you can get twice the amount in space as any other "empire".
Intel planets will have to be shared between the two empires, and overall, your defense will be have a -40% effectiveness compared to any other race, but your offense will be +40%.

This way, one player "Peace" manages all the planets, gifting the ships built & resources extracted to the other player.
Player two "War", fights battles and gifts crippled ships to the other empire to be sent home for repair & retrofits.

Some big advantages, but some disadvantages too. Watch out for Comm Mimics.
Once you have WarpPoint Manipulation, you can seal off the Starsystem which contains "War"'s planet, and concentrate all the intel on "Peace"'s defense (to block Comm Mimics). (This move restores the intel offense/defense modifier to 100%/100%, Except for the fact that your empire is immune to Crew Insurrection since War controls all the ships, and has no contact with any empire other than Peace.)

Another cool advantage once War's planet is sealed off, is that you can control access to your systems. Any system you wish to restrict access to, place a War-controlled Patrol fleet.
Those systems you allow allies into, but not enemies, use a Peace-controlled fleet.

There you have the advanced "War and Peace" system
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