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Old January 24th, 2002, 07:49 PM
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Default Re: One empire, multiplayer?

One problem with that:
Peace's troops need to defend the planets.

Plus, I am quite sure that Peace needs to have contact with other races. Since peace has all the planets, you'd have to seal off your entire empire and not expand, which other players would not let you do.

The ability to block allies with War's ships is not to be underestimated, when used on uncolonized border systems, and especially with those land-grabbing AIs in the mix .
"We accept your Trade & Research treaty, but be warned that any ship attempting to cross our borders without permission from the emperor himself will be destroyed."

quote:
Okay I got it. Nice explaination. Now my problem is, who wants the boring "peace" job?
I would. Having played Sequential turns all the time, I am used to the planet queue running at the end of the turn, but not the ships & fighting.
As Peace, I would be able to get into the action slowly, by controlling the excess units as a civil defense fighter force.

quote:
And if you knew ahead of time you were going to do something like this, you could even configure your races to take full advantage of it.
Ok, so for advanced traits:
- Peace takes "Think Big"
- War takes Racial techs
- War takes bonus movement

Characteristics: (All those not mentioned are maximum negative)
- Peace takes max resource production
- Peace takes max construction rate
- Peace takes some reproduction/env.resist
- Peace takes max research
- Peace takes max intel
- Peace takes some troop strength
- War takes max on Offense/Defense
- War takes max on Mainenance reduction.
- War takes some repair.
- War takes high trade

Not sure what that totals to, but the Retrofit/Repair duty is flexible.
NOTE: I gave racial techs to War. A free 20% of the research points generated by Peace goes into racial tech research. War will have to retrofit the hulls constructed by Peace into their final form
This has the added bonus that War does not have to ICQ Peace and tell him to alter the strategies.
Peace can research & repair all the standard techs, like engines and normal armors, and all the internals. Then when the ship is gifted back to War, the Racial tech repairs can be completed rapidly.

NOTE 2: Peace goes maximum negative on ship maintenance, since he can mothball the ships during repairs, and gift them to war as soon as they are built. Peace's civil defense forces consist of Units plus the occasional transport to shuttle equipment & units as required.
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