View Single Post
  #10  
Old January 24th, 2002, 08:45 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: One empire, multiplayer?

quote:
Originally posted by suicide_junkie:
One problem with that:
Peace's troops need to defend the planets.


True, except when I stated that, Peace was going to be out of contact, and thus not in need of defense. However I will conceed your point that that would be difficult to acheive in a real game situation and still have suffiecent systems to generate the reasouces need to keep War going. Much easier to keep War isolated, but then Peace has to do the talking.

Also, if I needed to defend my planets, troops is not the best way to go about it. Really, the only things troops are good for is attacking other planets (In this case, War's job) ,keeping your population happy (And low strength doesn't affect this), and keeping planets from being captured intact, because generally if the attacking troops fail, you get glassed. Either way you lose the production of the world. It's just a question of how important is it that the enemy not get it.

If you don't have extra racial points, better IMHO to reduce strength for Peace and apply them to areas that will better serve the alliance. War's ships can be tasked to defend the planets more effectively anyway. Personal preferance I guess.

Also, as far as repairing ships. War doesn't really need to gift ships back to peace to get them repaired. A couple of repair ships with each fleet or a few strategically placed repair bases (Peace can build them in orbit and gift them to war) will do nicely. With a Partnership treaty War can refuel at Peaces Resupply depot's, and if there is a repair space station in the same sector would make a nice base of operations without needing a planet belonging to War. Only thing War would need to gift them back for is to get them retrofitted, cause all of War's resources should be going toward mainteance, not retrofitting.

Also, good point about maxing out War's trade. This is better than my idea of a subgugation treaty because War gets resources without taking them from Peace, then when Peace gifts resources, War is double-dipping. Nice. Plus I don't know if subjugation allows refueling at each others depots.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote