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Old January 24th, 2002, 07:26 PM
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Default Re: Command and communication

These are all valid points. I'm not sure there would be any way to make this an actual part of the code for the game though. (Some kind of delay beteween when orders are given and executed?)

You could certainly set donwn some kind of "house rules" for a multiplayer game. It would have to be an honor system though. Very tough to enforce. There would be no way to make AI players comply though.

We discussed some of this in the ROLE PLAY MOD thread.

It would all depend on the level of interest and cooperation from the players in the game. But if you could get some others of like mind to you, it could certainly be done in a game.

Geoschmo
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