Re: MA: Al-Murrah: Desert Dwellers
Not so - well, maybe the Marid. Longbows + flaming arrows could make short work of them (depending on how much they cost individually.) Also, put an eye of the void on a ether lord and have him lead his men into battle. It depends greatly on how much they cost and on how high they are in the research tree. If they come out at conjuration 9 - your opponent had better be able to come up with a level 9 combat spell to deal with them or he doesn't deserve to win.
Anyway, I agree that writeup is a bit extreme - it's a rought draft. For starters I'd like to reduce their Prot and remove the cold immunity. Would that help?
Also, no "awake" Marid, only troops - the folkloric basis for a distinction between Marid and Efreet is a bit lost on me, and the whole "water jinn" thing makes of Dungeons and Dragons.
I'm going to send a draft with combat stats soon, had to do some stuff for my folks yesterday and didn't get to finish.
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