Re: SEIV Gold Demo does *not* have TCP/IP
I play a game called netrek that uses UDP connections to update a REAL TIME game. This game deals with up to 8 players per side in a real time fashion with weapons firing, planets being taken etc. As a user who was on dialup I can easily play on a server with no real slow down. Now hosting it would be a different matter altogether but that is due to the amount of bandwidth involved and not the difference between TCP and UDP.
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Change is inevitable, how you handle change is controllable - J. Strong
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