Fear?
How exactly do your various Fear/moral check causing spells (like Terror or Panic) work? I swear, I've never seen any unit rout because of them.
In the manual, it says that units rout as entire squads (p.80). Does that mean a fear inducing spell needs to encompass the whole squad to have a chance of effectiveness? So they're basically worthless against large squads then?
Or can they cause individual units to rout (not that I've ever seen that - but then again, I'm not very observant)?
What am I missing?
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