Re: RE: \"Upgrade\" options between Dominion series.
meh, I feel like I'm getting mean here, but much of the game is recycled, and my point is that I've already paid for much of this code once.
Specific Changes:
*Outstanding soundtrack
*Main UI was ever-so-slightly changed, new color (though I downloaded a mod to make the UI a nice shade of blue)
*A few cool new pieces of eye candy (light effects, new spells =new spell graphics. New units received new sprites. Oh, and grass.)
*Great new race-specific spells add another feeling of customization
*A major blow to micromanagement with automatic tax adjustment
*(Not particularly fond of this one)Units are now shown in scaled down form to represent an army on a map instead of a scaled sized red square.
*Few new items
*Automatic "hosting" of turns when a turn is ended.
*In exchange for customizing race with "ages" and castle types, you can now play all ages with terrain dependent castles.
*Three new races
*Bug fixes from Dom2
*built in random map generator (which seldom places me in a home province in which you are unable to move out of via land units. Still an excellent feature though.)
*Aging (or at least more obvious)
*New age
*I believe there were new combat tactics options added
*Maybe some changes to multiplayer? Not sure, mostly stick to SP.
Things copied from Dom2 (non-specific for sake of my time):
*Majority of UI
*Combat mechanics
*Couple maps copied.... I think (Mods fix)
*Great majority of spells and their effects (Notably lack of additions to "wish" spell)
*Majority of pretenders (mods fix this again though, especially the one that updates pretenders' sprites that I can't seem to find anymore. If you know where it is, I'd really really appreciate a link to it)
*Sprites for old units
*Majority of the items
*Many special sites
*Arena matches are the same (less graphics, where light effects molest my PC on very high battle gfx setting)
*Nothing interesting added to alchemy
*Score chart & hall of fame almost completely the same (less how score chart works when a nation loses)
*random events for the most part, are the same
*diplomacy (ha.)
*Mercenaries
*Blood slaves
Now, these changes are great. Adding to an already good game only makes it better, but it doesn't make it a new game.
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