Re: Stoneguard Question
Version 1.4 is in the works.
More improvements to the descr. and some tweaks/bug fixes
1. Ctis and Pangaea getting 3rd misc slot
2. Pangaea getting poisonres 100(oversight)
3. humans that have night vision will have the appropriate "dark vision" tag rather than blind. Treants, starspawn etc, will continue to be blind
4. Vanheim hero, besides getting a cute "Red Pointy Hat"
and a "Ceremonial Robe" will also get 2a to go with the 2e 2n.
Additionally the Forest survival and 25 stealth that disappeared with the dark vision copystats fix, will be back, as well as his illusion. This will make the gnome the most stealthy unit in the game.
Clockworks will come in greater numbers.
Lastly, he will get a Tinker's Hammer(forge bonus).
The cute little gnome will continue to have only 6 hps, but his utility is unmatched.
5. Elephantarch of Arcos grand Elephants will have their size corrected to 6.
6 Ctis-major changes. While she loses spy/assassinate, she is tougher in melee, and her precision with her special poison spit attack is lethal.
Her Croaker dominion summons loses 1 set of sleeping vines arracks, and has another replaced with something less lethal. So the Croaker only has 2 attacks now, one of which remains sleeping vines. Att skill also lowered to 10.
7. Ancient Master loses his dominion summon, but had his makemonster ability increased from 3 to 5. He also gets Darkvision 100, and a few slight combat boosts.
8. Tien Chi's hero will undergo some more changes, but they are still pending, as input from the good Dr. and the Epic Heroes mp game provides information about balance.
9. ulm-the Black order soldier summons has been reduced from 4 to 3, they got 1 enc added to their stats, and 2 enc and -2 defense was added to the black duke's plate.
A mp game using Epic Heroes is starting, and when it is complete, 1.5 will likely have more fine tuning based on gameplay.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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