Re: How good are Ulm\'s summons?
I share your concern about Ulm. Turin also said the plate armor, without the enc and def negatives were too unbalancing.
Though chain mail of displacement is better, obviously you have to forge that at a gem cost.
In no way do i share your concern about any epic hero that is tough later in the game. you mention soul vortex and other spells for pangaea, a magically impaired research race(and i took 2 drain on top of the expensive research mages).
By the time the Treant has access to spells that make him into something truly feared, other races will be summoning queens ele air, kings fire etc.
Late in the game no sc whose strength is melee should be too much of a concern to a good player. regardless of mr, 3-4 astrologers casting paralyze, soul slay, horror mark will cripple any pretender, even a gorgon with petrification fears astral mages.
My goal with the mod was to provide tough, by worthy heroes standards, epic heroes. I am assuming you are aware of the worthy heroes that can appear at your gate(if you did not take mis 3) and how powerful they are compared to the heroes that come with the base game?
I would prefer not to restart, despite sharing your concerns about Ulm-to a degree. I was actually thinking of leaving their weapons and stats in place, but reducing slightly the summon to 3 per turn, while adding a small def penalty and some enc to the plate.
As pangaea, I do not fear being next to ulm, as those black order soldiers have no shield and i can mass produce longbows. While they hit insanely hard they can be trampled easily as they are only size 2. So races with ap missile weapons or longbows can hurt them with missile weapons, and races with tramplers can trample them. They are not unbeatable.
They go into ctis domain, they get diseased. etc.
In short, what i was likely going to do, based on turin's criticism(which you mirror) in 1.4, was reduce the summons in number to 3, like man's, increase their enc from 2 to 3, and increase the enc of the Duke Black Plate from 0 to 2, and add -2 def.
testing may require more tweaks to ulm(and other races), but that is the purpose of this game. But I had hoped to make the changes, and others, in 1.4. Please go look on my mod thread at the many changes already planned.
I understand you took 3 misfortune, and maybe you did not understand the significance of that choice with these mods, as it denies you some very powerful worthy heroes. And maybe you want to try Mictlan, since you think they are overpowered now(i do not).
In any event, a restart would allow me to introduce 1.4 which helps vanheim's hero tremendously. It would also allow me to change Tien chis pretender the way dr p wants it changed (and it is his design, so i am being as lenient as possible here).
I am not willing to nerf ulm, before i have matched his black order soldiers against a live opponent, more than outlined. If that is unacceptable to you, then i understand.
But since there appears to be a strong consensus that Ulm is overpowered, most particularly the black order solider,
I am willing to reduce the summons from 4 to 3, increase their enc by 3(1 to their stats, 2 to their armor), and lower their defense by 2.
Again, I had hoped to implement 1.4 AFTER a game has been played, so it might encompass stuff unforeseen by any of us,
but the fact is some of Vanheim's stuff really should be in this game, and it is hard to test Dr. P's hero if it is going to change radically anyway.
So as much as i would hate to restart again, are there any objections? I will implement the changes to Ulm, as well as the changes that can be viewed in the epic hero thread in the mod forum.
Ctis also gets some combat boosts and an extra slot, but loses assassinate/spy ability, and the croaker's melee ability is reduced a bit.
Probably the hero that receives the biggest boost in 1.4 will be shinuyama. I will scrap the treant's extra misc slot that i was going to give him and ctis since their is concern that treant is not killable late game-something i disagree with, but am willing to test.
If we do restart, anyone can chose a new race/pretender. If we restart, we will not do it again.
I had received a complaint about the angel not having "angel magic" from someone in this game not playing pythium, so despite my personal misgivings about boosting an already overpowered race(in my opinion), i will give Pythium's angel back her air magic, and we will see how it goes. With smite, fire, and air magic, and an army of hydras, surely pythium can find some way to defend itself from hostile neighbors.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|