Re: How good are Ulm\'s summons?
The nerf to Ulm's soldiers may or not be enough. What bothers me is that you are
creating free summons that are comparable to Conj4 thugs equipped with Const4
items. I had devised a strategy for dealing with them, and yes, it did involve
poisoning them. It would have been a pointless endeavor though, because when
you are spending money on special purpose units to fight free summons, you are
losing the game.
I did not choose misfortune 3 because I was unaware of the consequences. I
thought I made that clear earlier.
Oh and for Pangaea's treant, you still do not get it. You keep talking about
a melee SC or defense. Once someone is capable of Soul Vortex, paralizis does
not matter. In one of my latest games, I was insanely lucky to roll a EDB
tartarian naga. The B is worthless, by the way. I gave her a charcoal shield,
an S cap, ring of regeneration and a ring of tamed lightning. She took on an
army of 20 astral/air mages and 400 assorted bowmen, but she managed to get
invulnerability and soul vortex off before she was paralized. After that, it was
all over. The chafe died easy, the (cross)bow guys ran out of arrows, got into
hand to hand, got broiled/drained and routed. But that was on turn 64 with a
VERY lucky magic roll. All Pangaea needs is Alt/Const 6... and once again, you
have created a creature that is grossly more powerful than unique conj 8 summons,
and which does not have the restrictions traditionally associated with treants.
As for making Pythium angel's 3a3f3h, yes, that would make her quite powerful.
Not powerful enough to deal with 18 free thugs on turn 8-9 though. I am tempted
to actually run your thugs against other nations' troops and see the results. If
I get 30 minutes, I will do it.
And you should call your Heroes mod a balance mod, so that people know what they
are getting into. You have admitted that you originally shafted Pythium and
Vanheim because you believed they were overpowered, and that you gave Ulm the
insane summons because you think it is underpowered. And hey, I agree about
Ulm and Vanheim, and may agree about Pythium after I try them in Dom III.
Not that I agree with the way you solved the issue, but it is your mod.
Still you need to tell people that. I expect most people to assume that heroes
are in similar power categories. This is absolutely not the case.
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