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Old June 1st, 2007, 08:16 PM
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Tuidjy Tuidjy is offline
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Default Re: How good are Ulm\'s summons?

Oh, it is very much achievable :-) I do not remember the last time that I
played a pretender that did not have Water, Death and Nature and at least
one of Air or Earth :-) The problem is that it cost tons in scales. When
you receive the monster SC for free, you are allowed to get better scales
and let the pretender sleep a bit.

As for Man's summons, they are quite tough. But they are perfectly plausible
lore-wise. They have human stats, and well crafted equipment. Ulm's soldiers
have the stats of thugs and about 35 gems worth of equipment each.

---------

Results of testing. Ten times Ulm attacks, Man defends, no PD, Man gets to fire
twice before the squads are engaged. The commanders are on HOLDx5, stay behind.

10 battles, 10 victories for Ulm.
In six cases, no casualties for Ulm, full casualties for Man.
In two cases, no casualties for Ulm, three Man survivors.
In one case, one casualty for Ulm (lucky shot), no Man survivors.
In one case, Man got a lucky militia event. No casualties for Ulm, 59 dead Men.

The results speak for themselves. This was before the nerf. I'll test it
with v1.4 in a second...

---------------

With v1.4

casualties
4x 20 / 0
4x 20 / 1
1x 20 / 2
1x 19 / 1

What can I say? These guys have divine attack/defense/encumbrance.
Don't you think that you may want to nerf them a bit more, and buff the hero?
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