Thread: Sphere world
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Old June 2nd, 2007, 08:23 AM
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Default Re: Sphere world

As I understood it from another thread, the sphere/ring world component carrying ships/bases must be on those hexes that are shared with the star -- i.e. as close as possible.

I know I couldn't build a ringworld a few hexes out, and moving just the ringworld component baseship one hex closer (away from the parked starbases) gave me a "required components not available" message.

I'm trying again, but I don't really have the time to do it promptly.

I use Balance Mod 1.05, SEV ver 1.33. The plating, cabling, and sphereworld activator (I think) only fit on starbases. So I'm out of luck if they all need movement points.

[EDIT]

Yeah, the ringworld component on a baseship does work, if all bases with components share one of the star's hex's. Ohh..shiny.
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