Re: Balance Mod To-Do List
Here's the current to-do list. I'd like to get v1.08 out quickly (although it looks like a lot of items, most are small tasks). The following v1.09 I'd like to have out with the next SE:V patch.
v1.08:
- Continue AI design improvements
- Diversify AI diplomacy
- Base total unit demand on available total planet space
- Improve AI state transitions
- Improve AI colony type selection criteria
- Add specific AI lists for unit drop locations
- Adjustments to weapon balance
v1.09:
- Update Alliance diplomacy
- Update research pathways and tech selection
- Implement AI use of cloaking, basic stellar manipulation
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So far I haven't found a way to prevent the AI from researching intel. I've asked for a script function to return if the game has intel or no intel.
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Also keep an eye out for odd AI designs. There's bound to be some ones that don't quite work out with the new revisions.
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