View Single Post
  #144  
Old June 3rd, 2007, 08:00 AM

purge383 purge383 is offline
Private
 
Join Date: Jun 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
purge383 is on a distinguished road
Default Re: Wish-List for Dominions 4

Off the top of my head:

1. ***Diplomacy*** that doesn't need to be too complex or it can be too.

-non-aggression pacts where you can set a penalty for breaking it and set a number of turns that must pass when the treaty is honorably nullified before attacks can begin.
- economic treaties that can boost income
- research treaties to boost research
- treaty to share fog of war
- alliances
- gem trading
- etc.

2. An improved GUI

- Place buttons that go to menus to manage all aspects of your empire next to each other. The point would be so you could simply click through each of these buttons to review/manage every aspect of your empire so you don't have to worry about forgetting something. Galactic Civs II uses this approach well.

3. Outposts that have little or no defense so they can be razed easy but are cost balanced.

supply outpost - provides supplies to surrounding provinces
mining outpost - boosts income in a mountain province
lumber mill - boosts income in a forest province
watch tower - reveals fog of war around the province with fairly inaccurate military details
etc.


4. set in map creation options the chance for special guarded inde provinces with one time instant rewards or interesting structures/objects

- item(s), gold
- ancient ruins, library, etc - one turn boost to RP
- dragon cave: enter to battle for the horde
- demon gate: Boosts RP of mages in the province through studying the gate but occasionally demons come through and attack or kidnap mages
- palantir: pay gems to scry
- wizards tower: boosts a magic skills by 1 for units in the province
- ancient forest: the sentient ancient trees will help defend the province, but first you have to take it from them
- volcano: slowly provides earth/fire gems but can erupt
- forgotten tomb: dare to enter to battle hordes of undead for the lost treasures.
- evil(demon,undead,cult) entity rules the province and demands living sacrifices from the population.
- the remnants of a lost civilization live in a fort in the province that can be taken over

5. counter spells in battle
Reply With Quote