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Old June 3rd, 2007, 07:31 PM

Evilhomer Evilhomer is offline
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Default Re: MP gude to Rlyeh MA/LA

Thanks for the feedback baalz. I agree on most of what you have said but I will give some feedback on some parts where our opinions differ.

Quote:
So, as you´re looking for opportunities use your scrying and negotiation and don’t confine yourself to nations bordering the water – there is a lot of joy in attacking somebody who has no way to attack you back and the best they can hope for is to repulse your attack. Use intel from your newly found allies (who will be overjoyed to have you join them in a fight they’re already bogged down in), and teleport into the rear, lightly held territories. Heck, you can likely even get some bribes to join the winning side of a war, or just rent out your Mind Hunter’s services to the right bidder.
Why you want to pick a fight with someone that doesn't border you im unsure about. Basically rlyeh depends on a large number of mages and troops to be involved in a campaign, else the campaign will just fail - and you will have wasted alot of money and gems (meanwhile other nation elsewhere has grown stronger). If you wish to win such a campaign you usually need to involve a lot of starspawns (30+ maybe) and troops in the thousands (well at least as LA rlyeh), to gate and teleport that in will cost you alot of astral gems. And even if that succeds you have now efficiently separted your kingdom into 2 parts that cannot support each other, seldom a good idea. The only reason why you want to do this is if you are bribed (and then you are going in there to hurt the guy not really to keep any lands) or if someone is about to win the game and your hands are forced. In my opinion you should expand taking down weak opponents or those that are a threat to you (and then you might want an allie or two to help you), and you should try to expand in a manner that gives you as few fronts to guard as possible (this means setting up NAP with nations you aren't intending to expand into).

Quote:
So, for me, playing R’yleh is defined by two things 1) leveraging your underwater defensive advantage and 2) a handful of spells: voice of Tiamat, teleport, mind hunt/vengeance of the dead. It’s all about freedom, mobility, and surprise because against an evenly skilled opponent you’re likely not going to be able to hold your own on the ground in a straight fight. R’yleh is a submarine, keep your opponents guessing as to where you’re going to surface next. You should have a great gem income, very good research and a lot of magic versatility.
There are obviously different ways to play and enjoy rlyeh. You seem to employ a bit of hit and run tactics (nothing wrong in that) but I really would say that rlyeh can stand their ground against most land nations (when they get access to some nice magic). The key is communions and buff spells like darkness for your chaff backed up with large numbers of starspawns spamming magic in the form of for example nether darts. (on my handfull of spells i would put: voice of tiamat, nether darts, communion master/slave and darkness).
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MP guide to MA/LA Rlyeh
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