Re: Battles ending in middle
Good day, Weby
I believe Pat's solution to be a good one, and perhaps the only one to keep all us gamers happy. In reality, if an attacking force has absorbed certain amount damage and sees no hope to take the objective (as your case illustrates) it will try to disengage and withdraw. (Simulated in winSPWWII by a victory declared.) I don't know whether you campaign or not, but It sounds to me like you've reached the point where your abilities have you craving for more realism..... If so, you should try campaigning, you will find that living to fight another day will be more important than annihilating the enemy.
Within the setup for each battle you can set the amount of time, types & locs of maps, Victory Hex locs, etc etc. (I personally abhor random computer selection for VH's for example and almost always change them to reflect real military objectives, like villages/Xroads/bridges/high ground etc.)
Personally, this is where the game shines it's brightest, when you must get your men though months perhaps years of combat......
Of course it's just my humble opinion, PanzerBob Out
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