Re: EA T\'ien Chi
>You may want to consider going earth 4/ nature 4. The computer opponents dont really contest globals and if your Cyclops gets some afflictions you can concentrate on getting gift of health up which is easy enough with a thistle mace. The regen is bless is nice on your summoned sacreds later on
Game 1 : Tried a W9 Dragon, first battle first turn got afflication (got hit with that vine spell a few times, but still won but got hit a few damage)!!! I don't seem to be able to cure that, or cast gift of life.. So restart
Game 2 : Tried that pretender that reduces bad luck + negative luck scales, got stuck in a map where i was on 2 land surrounded by sea and r'yleah... bah... restart , i want to face someone else.
Game 3 : Tried a great druid with paths in Astral 4, Air 4 and Fire 3 plus magic scales. Tried to research early for flaming arrow and Wind guide. Recruited lots of Celestial Masters for research and then Master of the Five Elements (for NN and EE and site search spell casting)
On hindsight, should have done Thaumaturgy to level 2 first for site search spells, since i need the gems.
Meanwhile the archers alone seem strong enough to kill the independies without much losses.
Quite lucky with search site spells, managed to get quite a bit of gems rolling in...
This game seemed to be working until i got my head handed to me, trying to beat the AI when I invaded his 110 army with my 80 archers + Pretender casting flaming arrow.
Oops..
This game is hard... I guess because there are so many spells, it's hard to get a sense what the right researching strategy is...
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