Thread: EA T'ien Chi
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Old June 4th, 2007, 11:46 AM
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Default Re: EA T\'ien Chi

EA Tien Chi almost has to go 3 Turmoil, 3 Luck, and a 9-Water Pretender. Reasons?

Turmoil/Luck nets you tons of free gems (probably close to an average of 10/turn over the length of the game.) Combine with Tien Chis awesome magical versatility, and you have a ton of options. Tien Chi has great national troops, but these units are limited in the long run.

9W blessed Sacred Warriors are excellent units, useful against almost every nation, and are cheap to buy and maintain. After turn 3, you can start expanding easily with 20 of these guys and a 9W bless without fear.

The only problem Tien Chi has is in the late game; water is (imo) kind of a dead-end path, although it is always nice to have to go into the oceans. You are going to end up with tons of earth and nature and death gems you have no obvious use for, and it's hard for Tien Chi (or really expensive) to turn that versitility into late game power. Thats where you get...

Your three immortal heroes. Each one offers an huge improvement to you magical versatility (3S, 2D, healing). I'd say you almost NEED the man with the iron crutch.
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