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Old June 4th, 2007, 12:10 PM

Benthien Benthien is offline
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Default Re: Wish-List for Dominions 4

Just read all 11. pages of this thread, there a great deal of good ideas, which inspired my whish list for a future patch/Dom4.

Mage auto site search.
-As described above + If a mage comes by a province a lower level mage has searced or he has a different path of magic, he should move in and search it again..

Diplomacy.
-Whole lot of options here..but my main wish, is some form of declaring war/making peace (and neutral state, which would be the default state), that binds you for x turns.
And a more rational ai declaration of war..like for instance that you should actually "know about"/Have borders up to a nation, to be able to declare war on them..

Age selection.
-Could be fun if you could pick different nations, from different times, maybe making a 4th age..like EA, MA, LA and one "Mixed age"..

Experience.
-Mages magic potential should increase with experience..
-You should be able to train units, to get increased attack/defence skill.


More special sites.
-Like for instance make 3 or 4 connected teleport towers, you could find as a magic site..
-Holy sites.


Research
-What about making a whole new school/patch of research, where you could research better armour, better swords, crossbows, siege equipment, stronger castles ect.
-More research in general..make a 10th level with ultra powerfull mega expensive spells :-)

Mounted units
-I've seen some gryphon fight on if their rider is killed.. but how about knights getting their mounts killed, fighting on, on foot.

Pathfinding 4 your commanders..And maybe waypoints?

Buildings
-If new buildings is implemented, teleport gates would be a nice thing to be able to build..(perhaps an addon to the lab? And connecting to other gates you own..)
Maybe splitting up the castles up in two parts could stop the ai's castlespamming..
-Castles, takes a long while to build and are expensive. Gives you a small admin boost, besides the defence..and:
-Cities takes a short amount to build and is less expensive..

Volumecontrol
-Please implement a volumencontrol for battle sounds :-D

Fortifying
-Units which stays in a territory for more than one turn, could get a small increase in their stats each turn after the 1st, up to a certain point..to reflect them "digging in", getting to know the terrain ect..

Independant attacking armys
-Make them more active..and being able to attack a territory once in a while..Like if there is 60 indie militia in a province, perhaps 20 of them should go on a raiding party in a neighbouring territory..just once in a while..
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