Quote:
Edi said:
You will then kindly explain games like Thief 2, Thief: Deadly Shadows, Heroes of Might and Magic II, III, IV and V, Might and Magic I, II, III, IV & V, Might and Magic VI, VII & VIII and why all of those cost the full price of a new game despite being in many cases far less new versions of each other than DomPPP, Dom2 and Dom3 are?
|
On reflection, the difference between Might and magic II, IV, and V, or between Bards Tale I, II, and III, was new content, not a new engine or new rules. (XCom 2, Pac Man 2...) That is, people wanted to keep their old Bards Tales characters intact, in the same universe (imported between games, usually), but with a new storyline. The wargaming equivalent of this is new units and spells. Dominions is also a construction set of sorts, given the modding focus, and construction sets that allow users to create new content (Bards Tale Construction Set, Forgotten Realms Unlimited Adventures) want new content in the form of new commands and options. Illwinter is good about providing both of these kinds of new content, both relative to Dom2 and in patch updates. I've said before that I'm more eager for AI/UI improvements than new content, but given historical precedent it's hard to argue that Dom3 is somehow an update to Dom2 rather than a sequel.
-Max