Re: OT: Null has gone looney and wants to GM.
So book-value 1500 xp each. Nifty.
320 xp to go (for me) until 6th.
Mwhahahaha....
Hmm.... Craft Wand or Craft Wondrous Item? Decisions, decisions.... ah well, I've got a few weeks before it matters.
Ah, now that I have scrolls of Cure Light wounds on hand, re-doing Typical spells prepared; swapping out 2* Cure Light Wounds for a Speak With Animals and a Faerie Fire.
Edit:
Violist, if you had Use Magic Device, I'd Craft you a scroll of Invisibility. If you had Brew Potion, I'd collaberate on a Potion of Invisibility. Sure, you can get a couple of rounds from your Ki Points... but that won't help your Ape (once he's re-Summoned and re-trained; 1 day plus Six Weeks for Combat Riding; 43 days). If you stop and do so now, I'll go ahead and spend the time Crafting another 23 scrolls of Cure Light; no rush yet, and stored healing is always handy.
Edit 2:
Well, maybe 20 more scrolls of Cure Light Wounds and a few scrolls of other utility spells ... if you decide to stop and retrieve the spirit of your companion now, that is, Violist.
Edit 3:
Hmm... you know, in light of recent events, I think that I will have my character's Ape pick up Improved Grapple. Just because so far Grappling's been the most effective tactic. And hey - that'll make for a fairly sweet grapple check at 6th - the "base" +12 Grapple from the Ape, +1 BAB from the extra HD, +1 Strength from the Druid strength boost (21 +1 -> 22, +5 Mod to a +6 Mod), and the +4 from the Improved Grapple Feat itself brings the ape to a +18 Grapple Modifier. Which'll do fairly well for 6th, 7th, and 8th level, I think.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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