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Raapys said:
Curious.
Wouldn't this in effect mean that combat results vary depending on the performance of one's computer? The faster the computer, the more accurate the combat.
More, couldn't this also explain the whole 'time compression changes combat outcome' scenario? You're bound to loose alot of FPS( and thus combat iterations ) when increasing the time compression.
If such is the case, then that would have to be considered a huge flaw in the game's combat engine.
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More of a reason to go back to a turn based combat system. Or even a WEGO system like Combat Mission.