quote:
Originally posted by geoschmo:
You have a point there, but I am not sure what could be done about it. Part of the definition of Drones, whether we like it or not, is that they can't be recovered once they are launched. I don't see that being changed. And there is no function to prevent them from being launched in combat that I am aware of. I suppose you could build a space station in orbit with cargo bays and no drone launchers and store them there.
Yes I see there is a problem and I have no ideal solution.
What might be possible:
1.) The AI seems to be able to calculate the chance to win a combat. At least that's what I suppose why frequently ships do not attack if the AI feels outnumbered. If you apply this calculation program to decide a.) if it's necessary to launch the drones at all b) how many drones are probably needed to win the combat you might have quite a good solution.
2.) Make a difference for drone recovery if attacking (no recovery possible) and defending (automatic recovery at the end of the combat).
The way it is now you have a superior strategy against drones: just attack with one drone (or even a fighter) and the enemy will launch all his drones (and eventually lose them!) in that sector.
And one more question: In the demo you can give only the order to attack for drones, no order "move to". Is that true for the full Version? I think this would prevent greatly one use for drones I supposed to be very important: reconnaissance.