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Old June 5th, 2007, 06:37 PM
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Default Re: OT: Null has gone looney and wants to GM.

You might actually find your two-weapon fighting goes better with some Druid effect spells - you only need one hand to manipulate components, and the spell takes effect after the casting, so if you cast, say, Flame Blade (Druid-2, 1 min/level duration, touch attack deals 1d8 (+1/two levels, max +10) damage (no strength bonus, though) and Produce Flame (touch attack at range or melee deals 1d6 (+1/level, max +5) damage, 1 min/level, each attack reduces duration by 1 minute) in opposite hands, you can have both active, and two-weapon fight with them. You're a bit more limited on a per-day basis, but as they're only 1st and 2nd level spells, you can load up on them (or talk to my character, and colaberate on some scrolls - or wands, in another level) so you can use them at whim. The duration on both is high enough that you can cast it when you think combat might happen soon (e.g., just before opening a door), and be covered.
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