Re: Armadillo - new game (recruiting)
Thanks Reverend. Okay, the first post has now been updated with some useful info (how to upload pretenders, links to mods etc).
Now the last question: What shall we set for the victory conditions? I've not got a lot of experience with this, but I'd suggest a player wins when they control some proportion of the provinces. This prevents an annoying teleport-onto-victory-points win, while still giving a clearly defined goal. And I think I would set it fairly low - 33% perhaps - so that the game doesn't deteriorate into a grind. By the time one of 21 players controls one third of the map, I think they've probably clearly won anyway.
Thoughts?
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