View Single Post
  #74  
Old June 5th, 2007, 07:58 PM

Ubercat Ubercat is offline
Sergeant
 
Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
Ubercat is on a distinguished road
Default Re: Armadillo - new game (recruiting)

Quote:
llamabeast said:
Thanks Reverend. Okay, the first post has now been updated with some useful info (how to upload pretenders, links to mods etc).

Now the last question: What shall we set for the victory conditions? I've not got a lot of experience with this, but I'd suggest a player wins when they control some proportion of the provinces. This prevents an annoying teleport-onto-victory-points win, while still giving a clearly defined goal. And I think I would set it fairly low - 33% perhaps - so that the game doesn't deteriorate into a grind. By the time one of 21 players controls one third of the map, I think they've probably clearly won anyway.

Thoughts?
That sounds like a good idea. 33% is great for a dense setup. No one has mentioned player 22. Are we going to recruit a replacement? or make the cut off at 21 and save a little on crowding? (plus getting the game started a bit faster)
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat

"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
Reply With Quote