Well the Intel file is done for AST 2.0. I have just finished making all the new organic components for 8472. I ran a 100 turn test on high tech and found some bugs.
The AI doesn't add crew quarters to designs.
I really wish Aaron would put out one more patch that prevents the AI from ignoring restrictions. You would think that after 6 years he would have addressed this issue at some point.
I don't really have any faith in getting SJ to add the new components to the Image mod as he is more than likely too busy to fuse over adding images to a mod for a very dead game that hardly any one plays any more, so they will be included with the AST 2.0. I will also include an updated Comp.bmp file. This will of course increase the size of the download for the mod significantly so I might have to break it into two parts.
I could really use some AI help in figuring out why some of the AI's won't colonize. For some reason 8472 and the Ferengi like to stay in their home systems. They have designed working colony ships, but they don't seem to build any. Also a couple of the AI's like to build way to many orbital space yards. I would like to reduce that number but haven't been able to figure it out yet. Any help would be greatly appreciated.
As far as monsters go, well I have the stuff in place but haven't put much time into it. They may not make it into this release version of AST 2.0.
The economic model for the mod hasn't been tweaked yet. So most everything is equal in cost. Help figuring out a good economic system I.E. cost for things, would be helpful too.
I guess what I am asking for is help and feed back once the mod is released. I hope to have it ready to go in about a week. I want to run some more tests and see if I can find any more bugs that I can fix before release.
Finally once I have the new Intel model working for STM I will release and up date for that mod as well. It will be a save game buster so consider yourselves forewarned.