Re: Armadillo - new game (recruiting)
Wow. That sounds like a lot of no fun to me Meglobob. I think we don't want that.
Okay, I hereby assert that the winner will be the first to take 33% of the provinces, and hold them for 5 turns.
I don't think we can automate this victory condition, so the game won't force ue to stop playing when it's reached. But I expect we will find that it's actually too high a requirement, thinking about the logistics of taking and holding that many provinces. If there are two or three superpowers who want to keep playing beyond that, I suppose they can, but personally I doubt it will be much fun.
Right, next question (so many questions!) Does anyone have any suggestions about anything I should do to the map, e.g. place starting provinces? I'm not going to have time to think about placing 21 start provinces manually. If there's an automated way to do it though I'd be interested (what did they do for Perpetuality?). Or if anyone has time to do it manually that would be greatly appreciated. Otherwise I'll just let Dominions place people as it sees fit.
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