Quote:
Edi said:
If you lost the lab on turn 2, it's your own damned fault for not recruiting a mage.
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This statement doesn't make any sense. How could recruiting a mage help prevent his lab from burning down?
On another note: While recruiting a mage is often an important first step for many nations, there are a few where expanding quickly is more important. In these cases limiting your early expansion because you are betting on your lab burning down in turn 2 with +1 luck scales is probably a bad idea.