Re: 110 Image Limit... megamod anyway?
I think I just worked it out.
When Ich replaced all the #spr1 and #spr2 in that file with --spr1 and --spr2 he got the same sprnmber too high error. This didn't make sense to me, since that error comes from having too many extra sprites, as far as we know. When you don't input a spr1 and spr2 the game uses a default, either the pic of unit number 1, which is a arco hero or a centurion or something, a vanilla looking human, anyway,.... or it uses some huge four armed yellow trouser wearing indianesque monster (one of the mandaha or whatever demons?). I believe that all those added monsters who got converted to the huge four armed indian demon thing resulted in too much sprite size total.
In other words, using the default sprite or perhaps even copyspr might not stop space from being used up - it all depends on the size. Since the indian demon thing is very large, it takes up a lot of space and thus he got the error,....
That's my theory, anyway.
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