Thread: Mod Vaettiheim 2.2
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Old June 7th, 2007, 03:13 PM

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Default Re: Vaettihiem SE 1.8 UPDATED

Okay, time for the periodic Llama Vaetti Commenting.

I'll go through the units in order.

Vaetti: Fine, of course.

Archer: You've increased their price? I think 8 was fine. They are, after all, fundamentally worse than human archers - worse morale and precision. Also being size 1 is a disadvantage for archers - they will rarely fight in melee (and will still die when they do), but AOE spells will kill them in droves.

Netter: Really nice, the sprite is very good too.

Groundbreaker: I think giving them a shield was more than a sufficient buff, I would be inclined to change their weapon back to a pick axe. Their main problem before was that they died too easily, but the shield amply fixes this. Now they're just superior to the spearmen in pretty much every way. I can form no opinion on the change in price though (I think they have gone from 12 to 11 gold). With a pick axe though, I think they will be really nice (and it's nice to have the attributes fitting the sprite closely too). Low attack, but the size 1 will counteract that. And they will have a lot of punch.

Wolf rider, werewolf: Still all good.

Moose riders: These still seem useless to me. I had an idea, I can't remember if I mentioned it: how about giving them a one-off lance-style 'Moose charge'? That way they could be useful in melee without being overpowered, and it seems thematic too. Otherwise I can't really think what you can do for them - they already have lots of hitpoints, more protection wouldn't make sense, and nor would more attacks. A charge would be funky though. I think these should be really fun units, but unless I'm missing a trick they're just not useful at the mo. Although I realise they're even worse for Jotunheim.

Trolls: Still all good.

Speros: These guys are awesome. A huge improvement over the old draconians. The graphics for them are really really nice too - I build them just to look at them. I really like the idea of the diving spear strike as well. I think they are a bit underpriced though - it feels as if I would be better off not building vaetti at all (I might be being silly here, not sure). Flyers should probably pay a heavy penalty in cost for their mobility I think. Hmm. Maybe 26? I'm not sure. The Abysian demonbreds are only 20, but while stronger, they're missing 2 protection, 2 defence and the spear strike.

Wolf trolls and exile guard: Still good, too.

Commanders: The sorceror is very nice indeed. Thanks for considering the idea, and good work on improving it. I do think he may be a little cheap, although the more I think about it the more I think cheap is sensible (they're unreliable on account of their randoms, and have old age). Maybe 120-130?

Spero chief - Fine, nice.

Forest troll shaman - Good, just right I think. A little expensive perhaps. They should be rare-ish, but being capital-only already achieves that. He also looks a bit mutant, but then I think he comes from an in-game sprite? I think of all the units this one is definitely most in need of redrawing Sombre-style, if it appeals to you to do it of course.

Gygja - Am I right in thinking they used to be 280? 340 seems very steep indeed, since they aren't really especially good. I know they're meant to be rare compared to MA Jotunheim, but I think that again that's achieved by making them capital only. I would probably leave them at 280 I think.

I hit end turn a lot of times, till i got the Crescent Hermit. He's lovely, I really like him. Good stuff.

Once again, I absolutely love this mod. Thanks Sombre!
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