Quote:
Aaron said:This is a funny little setting. Up till several months ago, combat would take place at an accelerated rate but using the normal timer ticks from your system. I found that I could speed this up by forcing several iterations each timer tick. So instead of each timer tick causing one pulse of combat, there is now a loop which will cause “Combat Iterations Per Frame” worth of pulses for each timer tick. The dangerous part of this setting is that if you set it too high, you’ll cause the frame rate to drop to zero.
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I got this reply from Aaron re: the "Combat Iterations Per Frame" value in settings.txt.