Re: Balance Mod
Interesting.
Not sure I entirely understand what he's saying, though. Perhaps someone with a broader understanding of english and computer programming could explain it in less technical terms?
And wouldn't this only matter for AI battles( or sim. mode battles ), since player battles all take place at a set time rate( for example 8x, 32x etc.)? Also, the setting defaults to '20'; wouldn't this in effect mean a 20 times as fast battle resolution compared to before this technique was taken into use?
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