They needed them in order to prevent people from using the hulls, which they could get pretty quickly, from cheating. The Resource Ships had a requirement for 16 and 26 crew quarters but the crew quarter component could only be added 10 times to any design. Therefore I added it to the remote mining components thus forcing players to add at least 6 to 16 remote mining components to the two hull sizes (1005kt and 2305kt).
However I went ahead and revamped this system. I removed the crew quarter ability from remote mining components and made the Resource Ships (now called Remote Mining Ship I / II) worthless as far as weapons platforms go. I gave them a -500% to hit bonus and -500% to defense bonus. This makes them very easy targets that even though heavily armed cannot hit the broad side of a barn.
Problem solved, I hope.
I am still working on version 1.9.7, but here is what I have done so for. (STM)
Quote:
Star Trek Mod v1.9.7
Star Trek Mod v1.9.7
1. Changed Revamped the entire Intel System.
2. Added Counter Intelligence I - V to Tech Area
3. Changed Added Counter Intelligence to Research file
4. Fixed AI will now add crew quarters to designs
5. Changed All resource ships now have a -500% Combat To Hit Defense Plus
6. Changed All resource ships now only require 10 crew components
7. Changed Removed ability Crew Quarter from all Remote Mining components
8. Added Remote Mining Ships to the Tech Area file
9. Changed All resource mining ships now require Mining Ship Tech level 1 or 2.
10 Changed Tonnage for all Large Resource Ships from 2305 to 2005
11. Changed Remote Mining Mount (Ship) Vehicle Size Min/Max to 2005. *Large Resource Ship*
12. Changed Remote Mining Mount's Tech Area Req to Remote Mining Ships (Lv 1 or 2)
13. Removed Extra Remote Mining ship for 8472
14. Changed Roman Numeral from 1 to 0 on all Crew Quarter components
15. Added -500% Combat To Hit Offense Plus to all Resource Ships
16. Added -500% Combat To Hit Defense Plus to Resupply Ship
17. Fixed Masking problem with Romulan Main_Bmp
18. Added New Main_Bmp, Racial images, and Emblem to Caspian
19. Changed Description on all Resource Ships removing notice for need of additional crew quarters
20. Added Description on all Resource Ships: "Worthless as an offensive weapons platform. - 500% to Combat To Hit Offensive Plus."
21. Changed Name of Resource Ship to Remote Mining Ship
22. Changed Name of Large Resource Ship to Remote Mining Ship II
23. Updated STM Basic Tech Tree Document
24. Changed Tech Requirement of Advanced Torpedo Weapons from Torpedo Weapons 5 to Torpedo Weapons 10
25. Changed Removed Resource Ship (AI) from VehicleSize file (AI was using it for illegal designs)
Star Trek Mod v1.9.6.4
1. Changed Removed Espionage from all Research Files.
2. Changed Removed un-needed misspelled "battlecruser" image from Gorn file.
3. Changed The AI Research file
4. Changed The AI Design Creation file
5. Changed Reworked the AI_DesignCreation file
6. Changed Modified the AI_Construction_Facilities file
7. Changed Modified the AI_Construction_Units file
8. Changed Re-organized the Racial Armor components
9. Changed Applied Intel now starts at level 1
10. Changed Beam Weapon I - V is now very long range but not very powerful
11. Changed Lowered technology cost for many Technologies
12. Changed Increased Standard Movement for all Warp Nacelle I - V components by 1 each
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