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Old June 9th, 2007, 12:10 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: What counts as Golem Cult?

Magma at your fingertips? Don't the Earth Readers have only EH??? Feel free to exhaust the Readers, and let your Golem Crafters use the WF magics.

Curse of Stones can help your troops hit the enemy, help your troops dodge blows, and occasionally give you a critical. Only 10 fatigue is necessary to start reducing defense. Throw in some Dispossessed Spirits (D1 Conj5 4 gems for 15) or Skeleton Spam, and you might even be able to make them fall asleep themselves.

And don't forget Magma Bolts aren't AP. Rust Mist is limited in that their armor isn't broken until blows are struck. And only at 50%. Destruction kicks in immediately, and only costs 10 fatigue more

(since the manual doesn't list gem costs for battlefield spells, is there a place I can check that information away from the game?)

Even if you don't spend additional gems, this can be used in a pinch to reduce the cost of spells such as Earth Meld, and Iron Warriors. And casting Earth Meld instead of Earth Grip? Nice. Even if you can only cast it twice - though with magic scales and all the methods of reducing fatigue you can probably go higher.

So, how do you decide between Destruction and Iron Bane? What's the difference? Constructs don't have armor, right, and won't be affected by Iron Bane? But they would be affected by Destruction, since they are a high prot unit? Why is it that Iron Bane is two research levels higher, despite having only a "When struck [...] 50% chance of becoming broken" and affecting friendlies?

Legions of Steel is only Construction 3, Strength of Giants Enchantment 3. Not overwhelming in themselves, but available early enough to help you put all that infantry to use after the early expansion stage, or possibly even during, since Enchant 3 is available in around eight turns even w/o a researching commander, magic scale, mercenary Sage, or random heroes/sites/etc. I did the math somewhere else, so that number isn't accurate, but close. My favorite game had two Libraries churning out sages withing a couple provinces of my capital. I had research out the wazoo. Blathering aside, I'll need to make my guide a little more condensed, and trim some of the fat. But as I was saying, +3 prot and +4 strength will help all your infantry overcome mundane forces, and the armor of other human infantry.

Honestly, Blade Wind was the last spell on my mind. Given my low precision and national summons, I often neglect Evocation much more than I should.
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