View Single Post
  #1  
Old June 9th, 2007, 02:12 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Wild Hunt & Ghost Ship Armada too weak?

Wild Hunt & Ghost Ship Armada both fun, amusing spells in SP play but a waste of time in MP play because by the time you can cast them, players armies are too powerful and it ends up being a waste of gems.

Has anyone got any good use out of them?

Given that Wild Hunt is conj 9 N6 spell to cast and Ghost Ship Armada is Ench 7 W4D3 to cast with 50N and 60W gem cost, shouldn't both those spells be given a serious power boost in a future patch?

Lets make both those spells desirable to cast.
Reply With Quote