View Single Post
  #3  
Old June 10th, 2007, 07:50 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Current projects

I've been thinking about Warhammer armies recently. Particularly dwarves and greenskins, to go along with the Skaven.

Now the dwarf army list isn't a big problem when it comes to recruits - rather the problem there is that dwarves in Warhammer don't really use magic in the traditional sense. I don't want to make a dom3 nation without any magic, so they will use it, but the focus will be more on forging, buffing spells etc if I can help it. Mostly Earth with some Fire and Air probably. Some truly excellent heavy infantry and sacreds - crossbows /and/ arbalests available too.


Moving on to the Greenskins - there are simply too many to cram into one armylist, so I decided to split them into two. One is a mountain based nation, the kind that skaven and dwarves are always fighting. The other is more primitive and wild with stronger sacreds and magic.

Here's a rough draft of what I was thinking. Some units will be summons/spawns. I haven't decided about sacreds yet.

Some units might not make the cut when I get around to making the nations (a while off yet - several other projects will come first, such as Tharoon, Arga Dis, Jomon Broken, Skaven, LA Atlantis, possibly another Warwind nation.

----------SAVAGE WHAAGH---------

Better sacreds and magic (EFADN). Some darkvision, forest survival. Higher magic res. Poor equipment ala mictlan. Vulnerable to missile fire. Some troops berserk.

UNITS

Snotling Swarm
Forest Goblin
Forest Goblin archer
Forest Goblin Spider Rider
Savage Orc
Savage Orc archer
Savage Orc Bigun
Savage Orc Boarboy
River Troll
Snotling Pumpwagon
Giant Spider

LEADERS

Forest Goblin Chief
Forest Goblin Warchief
Savage Orc Chief
Savage Orc Warchief
Forest Goblin Shaman
Savage Orc Shaman
Savage Orc Great Shaman


----------MOUNTAIN WHAAGH-----------

Features: More darkvision and mountain survival. Less magic (EFAD). Fewer sacreds/priests. Better equipment. More variety. Black Orcs!

Goblin
Goblin archer
Goblin Wolfrider
Night Goblin
Night Goblin archer
Night Goblin Fanatic (as normal NG until hit, then WHAM)
Night Goblin Netter
Night Goblin Squigrider/hopper
Night Goblin Herder + Cave Squigs (one size 3 unit)
Orc
Orc archer
Orc Bigun
Orc Boarboy
Black Orc
Black Orc Boarboy
Stone Troll
Goblin Doom Diver (flying, chargebonus, super fragile)

LEADERS

Goblin Boss
Night Goblin Boss
Goblin Warlord
Night Goblin Warlord
Orc Boss
Orc Warlord
Black Orc Boss
Black Orc Warlord
Goblin Shaman
Night Goblin Shaman
Orc Shaman


Did I miss anything?
Reply With Quote