Quote:
Ubercat said:
Then you're stuck with the problem of there being a ton of globals which no experienced player will waste their time casting, expecially in MP. Why not up the global cap to eight? or 1/2 the number of players, minimum 5?
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How should any arbitrarily picked value be better than another? I think this should be configurable when you create a game just like the size of the HoF is, too.