Re: Tech Discussion
Also try to align your traits with you culture.( IF you like the role playing )
But the most useless traits are
1. Repair rate
2. Tolerance
3. Ground combat
4. Trade
Bump up your mineral production, maintence and the advanced storage trait is a huge advantage.
I think the spaceport one is a waste of 1000 points since it is only saving you one facility per system. And if you lose it it takes 2 turns to build another.
Most important facility from the advanced techs.
Organic Replicant Centre
or the temperal space yards.
or the .... all depends on your style.
I would play a few games with the 5000 and many advanced traits on until your used to stuff ( just go 100 turns or so ) and then play some games at 2000 and find out what you miss the most.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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