View Single Post
  #2  
Old June 11th, 2007, 11:11 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Random magic modding, plus other questions

1) Two answers to this question.

It's possible, but not presently supported in mods, to have linked randoms, like "50% chance of 2 fire,earth or air" but NOT, as far as I'm aware "100% chance of 2 fire, earth, or air and 20% of the same thing you just got".

In the current modding script, the only linked randoms are random-elemental and random-sorcery.

2) Change the effect to 10021.

3) I can help you with the name - you need to set the name *after* you copystats (ignore the modding manual.)

As for the rest - you'd need to copy a different monster with blood vengeance. I'm not aware of any others, I didn't see any in the unit DB but there's a new one, you could download it and search.

4) Post the mod-script and I can tell you what's wrong. Probably you're missing an #end somewhere, or you have the unit # wrong or something.

5) Try "#weapon 802" instead and see if that works. You don't get a "bad weapon" error or anything? Try moving the #itemslots to before the weapons, but I don't think that could possibly be it.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote