Re: Random magic modding, plus other questions
1. You can do linked randoms (sort of) this way.
You give them a 100% random in E F A W or whatever. Then you give them #magicboost 1. That way whatever magic they get is increased by one level. As for increasing it by an extra 10% chance,.. don't think that's possible. If you gave them a 100 and a 10% in E F A W you might end up with a 2F2W or something due to the magicboost.
2. Summoning commanders is in the mod manual. It's just a different effect number from monsters.
3. You need to find a creature with blood vengeance who doesn't have flying then. The name is easy enough - just declare it after you use #copystats.
4. #hero1 1111 should give you unit 1111 as a hero. Not much that can go wrong there.
5. You could make a unit with a melee mind blast weapon and a ranged mind blast weapon - identical damage etc.
6. In the code you posted, newweapon is lacking the #. If it's not that, double check your itemslots to make sure he has two hands.
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