Re: Skaven Nation. Warhammer based.
I believe you're right when the poison damage is coming from weapons and is like 10 or so damage. It will slowly be dealt until it's all done.
But when it's a poison cloud that does very little damage, just several shots of 1 or 2 points, the immunity doesn't seem to be that helpful.
Anyway, I've been playing around with plague monks right now and I think I might have made them a bit too good. They get three attacks at the moment, which makes them excellent vs high def troops - that's something I may well have to change.
Here are the stats.
----Plague Monk
#newmonster 2146
#copystats 1010
#clearmagic#clearmagic#clearmagic
#spr1 "./Skaven/Plague Monk.tga"
#spr2 "./Skaven/Plague Monk2.tga"
#name "Pestilens Plague Monk"
#descr "Plague Monks form the bulk of Clan Pestilens' troops. They wear tattered robes and bandages to cover their disease ridden, sore-covered and horribly scarred bodies. So used are they to constant pain and disease that it appears to affect them not at all, indeed it is taken as a sign of their God's blessing and they must be hacked to pieces before they will cease fighting, such is their fanatical zeal. They are constantly surrounded by both putrid stench and clouds of flies which bite and distract their opponents; furthermore they have been exposed to so many toxins and poisons that they have become nearly immune to them."
#hp 13
#size 2
#prot 3
#mor 9
#mr 10
#enc 3
#str 9
#att 10
#def 11
#prec 8
#mapmove 2
#ap 15
#gcost 9
#rcost 1
#weapon "short sword"
#weapon 699
#weapon "Fly Swarm"
#poisonres 80
#stealthy 0
#maxage 30
#berserk 1
#siegebonus 1
#swampsurvival
#end
As you can see, they have 80% poison immunity. Most skaven have between 30-50%. The Globadiers have 70.
Flyswarm is a 1 AN damage capped weapon that counts as poison, so doesn't work on poison immune stuff like undead. Weapon 699 is 'pestilens bite' and is a -1 attack, -1 def, -1 damage (+ strength) bite which has the secondary effect of disease.
The Censer bearer is giving me trouble due to buggy mod commands. Basically I'm going to bite the bullet and just give them a perm poison cloud rather than aoe poison melee attacks ala snake bladder stick. They still whomp all kinds of *** with berserk 3 and great offensive stats (for a skaven) along with a high damage weapon that gets a bonus vs shields. Like the monks though, they do die quick if they get hit/shot.
Right now my favourite unit is gutter runners. They're expensive and pretty fragile, but they can kill the hell out of enemy elites with all that poison and skill.
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