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Patroklos said:For SEV I was just going to make some generic almost flat black plates and past a texture on each side, then trim down the model to as close to the actual pic as possible so there isn't a big black disk surrounding it.
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You'd be better off with some other type of primitive, as an almost flat, thin object is invisible or nearly so at an angle. Then there's distortion of the pictures on the side as it turns.
A sphere might be your best bet, or an ovaloid. The problem with the fractal patterns in a 3d engine is that, to TRULY make them, you'd need large numbers of triangles, which would eat video memory like crazy.
It isn't impossible, mind you, just something that I think would be on the trying side.