Re: Skaven Nation. Warhammer based.
The latest cool thing in the mod is a change I made to the skavenslaves.
Now it's pretty clear in warhammer that routing skavenslaves should have no effect on the morale of clanrats, stormvermin etc - they are expendable chaff only expected to absorb fire and tie up units. The problem is that with the Dom3 morale system, which has your army rout once it's taken a set percentage of casualties, losing hordes of chaff to arrow fire etc is very likely to make your real troops scurry off the battlefield.
So faced with this problem I came up with a neat solution, which appears to have very few drawbacks. I made it so you buy the skavenslaves in sets of 3 - 3 of them counts as one monster for purposes of leadership and casualties in game. It has graphics that show 3 slaves standing together. Now when it takes damage, it changes into a set of 2 slaves together, with appropriate graphics. And finally when that takes damage, it turns into a single skaven slave on his own. The group of 3 and 2 slaves has a size of 3 to keep them a bit more spaced out - 2 slaves have 2 club attacks with ambidex to represent the two skaven swinging away, and 3 slaves have the same - 2 attacks because the third skaven isn't close enough to melee attack - just like if you had swarms of size 2 units really.
This causes a slight problem - as size 3, they can't be trampled by minotaurs, maybe some other things. A very minor problem though, I think.
The main goal is, I believe, a total success - you can field these chaff/useless milita which take time for the enemy to kill, but shouldn't end up routing your entire army.
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