
June 14th, 2007, 03:19 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Unit reqs; Etimmu; sieges
Aw shucks, thanks for the mention Vel. Question, are the rare freespawns influenced by the luck scale (or anything else)?
Also, I haven't played LA Ermor yet, but it seems like some buffs from non national mages (pretender, summoned off path etc) that would be worth focusing on. A couple that spring right to mind for late game are army of lead/gold, mist warriors, mass protection. Might be worth designing your pretender with such in mind, a 5k army buffed with army of lead (ethereal from Soul Gate?) seems like it'd be worth some effort to field. Is legion of steel worth the effort of trying to field some troll kings for mid game? Anything else I'm not thinking of? Particularly I'm thinking it might be worthwhile to try and do something with buffing the horsemen mid game.
Also, have you played around with fear stacks? You briefly mentioned it in reference to the banshees, but it seems like with all those death casters able to cast a couple different fear spells is a great complement to the hopefully starving people you're fighting.
Anyway, great writeup, you've inspired me to check them out!
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