Re: Sacred Units!!
EA: Helheim. Niefelheim kills everything early, but their sacreds have major problems once heavy magic comes into play.
Vanheim/Midgard win for Mid and Late I think.
Mictlan's sacreds in all eras deserve mention for sheer cost-effectiveness and ability to build their sacreds anywhere, but they're not "the best"
Abysia has very solid sacreds in all eras, but they're resource-heavy, unlike the other nations mentioned, so you lose 240 design points or so having to take production instead of sloth. Makes it hard to take an uberbless.
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