Re: Skaven Nation. Warhammer based.
Ah now, I've just been having a little think about the kind of magic skaven should have.
I can't remember the details from warhammer (and I think I've probably a few editions out of date anyway), but as I remember skaven are big on things like poison and disease, weakening enemy troops and evocations. Probably they like risky/unreliable things as well. I'm not quite sure about any of this, it's just the feel I imagine them having.
I wonder if they should not have too much earth magic. I say that because almost all the important earth battle spells (apart from blade wind) are buffs. I imagine the skaven as being too callous about their own kind to go to much effort with buffs. Things like Legions of Steel, Marble Warriors and things don't feel right to me. I'm not quite sure I can imagine them making mechanical men and stuff either (although I know they are big on crazy inventions, so maybe I'm not right there). E1 along with fire would be good though (for magma spells, charcoal shield etc). Just a thought anyway.
I think it would be cool if they had a few national battle spells. For example, I imagine they really should have some poison spells, but all the normal poison spells are nature magic. How about giving them some poison evocations in death? Maybe one or two small AOE ones, and a battlefield-wide foul vapours equivalent. Feels kind of skaveny to me. Because they don't have nature they couldn't make their own troops immune to the poison, so they'd kill themselves in droves as well - also feels skaveny!
They could also have an MR disease spell. And perhaps a Weaken spell as well. Generally things to be nasty and unpleasant to enemy troops.
What do you think? I'd be up for having a play with these perhaps. Maybe I can have a little mess around and give you what I come up with, which you can then change/discard.
Looking forward to seeing what you come up with for the mages and priests.
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