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Old June 18th, 2007, 01:01 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Fun with air magic

According to a website which is down, at the moment, even weak attacks have a 1% chance to break the mist shield. Hence the utility of slingers. Oh, and see page 228. If poison is counted as a strike each time it deals damage, it would be excellent. If it counts only when first tallied, nah. However ti lasts for two rounds, and attacks twice.

As to whether poison is magic damage, I wouldn't think so, but it falls under the same category as fire and cold in the manual. Tossup, have to lab it.

Various random crap, since I have more questions than answers:

As MA agartha, or another earth reliant nation, you'll have trouble. You'll probably want to take advantage of any minor paths- Firefly's magic, even weak as it is. Fire darts may have fewer attacks, but is more precise. Flame Eruption is dangerous to use, but available with a fire gem, and attacks a very large area. If earth's the only magic available, you'll have to counter this indirectly. Strength of Giants will aid in that, and since mistform is canceled by 25 points of damage "after armor", Weapons of Sharpness will help a little, even though its still mundane. Still, it's an awkward situation, and worthless if all you have are weak size-two humans. You can also try to make those units less effective via Curse of Stones, and your various protection spells.

If you're facing only a mistformed pretender/thug, petrify is magical, and still does damage if it fails its MR roll. As Agartha, I fortunately also have access to Magma Bolts and Magma Eruption, which are not mundane, and various low level fire/water spells for early, minor mistings. Is the chill effect of Cavern Wights magical?

Mistform doesn't mention that the magical attacks have to do damage, just be hit by a magical weapon. Though damage seems like a fairly obvious requirement. Will slime break mistform? What about something stupid like banishment?
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