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Corwin said:
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Ironhawk said:
Do you really have that many soldiers with afflictions? For a normal human, if they take enough damage to get an affliction, they are likely to die anyway.
I would use the Chalice to heal high value units like SCs and mages.
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Yes, I do the same. But sometimes it coud be useful.
Imagine you are moving huge armies through completely depopulated Ermor or R'leh provinces. You would need hell lot of supply items. But with chalice you can quickly heal deseased units.
BTW what are the chances of healing "Deseased" affliction? And what about other afflictions - how difficult are they to heal with Chalice? Can you heal more than one affliction per turn on the same soldier? If so, is it more difficult than healing a single one?
(basicly in the last question I am asking if each affliction's chance to heal is calculated individualy independed on other afflictions, or is it depends on the presense of other afflictions on the same unit.)
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This is a really bad idea. Starving units suffer from -4 morale. For the amount of effort you'd have to put into getting a chalice, I think you'd find it easier to forge up some thistle maces, and mass produce cauldrons of broth.
Jazzepi